Job Details

Staff Product Designer

  2026-04-02     Layer     San Francisco,CA  
Description:

Company Description

Layer empowers creative production for performance-driven entertainment brands (first and foremost games) by enabling content teams to create and test high volumes of on-brand creative efficiently. The platform combines AI agents (coming soon) with automated workflows, providing a secure and scalable solution for creative growth. Layer focuses on transforming creative content into a powerful engine for business success, minimizing the need for additional resources or external agencies.

The role

As Staff Product Designer, you'll be the principal hands-on designer for our creation suite. You will own end-to-end user experience— from early research and prototyping through polished, pixel-perfect interfaces—across image, video, 3D, and audio workflows. You'll partner with Product, Engineering, and Customer Success to translate game-studio pain points into elegant, intuitive tools that feel "built for artists."

This is a senior individual-contributor (IC) role with company-wide impact: you'll set design quality bars, evolve our design system, and mentor other designers as the team grows.

What you'll do

  • Lead product design for flagship features—concept sketches, user flows, wireframes, high-fidelity mocks, and interactive prototypes.
  • Drive artist-centric research: plan studies, run interviews, synthesize insights, and turn findings into clear action.
  • Shape our design system (components, patterns, tokens) to keep experiences cohesive across web and desktop surfaces.
  • Collaborate tightly with VP of Product & VP of Engineering to scope MVPs, validate interaction models, and refine in iterative releases.
  • Champion accessibility & craft—ensure every interaction feels fast, delightful, and inclusive.

What we're looking for

  • 7+ years of product/UX design with at least 2 years designing complex creator or B2B SaaS tools.
  • A portfolio demonstrating shipped, production-ready experiences (bonus if you have experience building for conversational AI models).
  • Mastery of Figma, Storybook, and Material UI (or equivalent), rapid prototyping, and design-system thinking.
  • Fluency in user-centered research methods and ability to translate research into strategic product decisions.
  • Proven track record collaborating with cross-functional partners in an agile, fast-moving startup environment (bonus if you have worked closely with startup user acquisition testing).
  • Excellent written and spoken English; you can articulate design rationale to artists, engineers, and executives alike.

Nice to have

  • Experience with generative-AI, UA Ads, game-art pipelines, or game art tools (e.g., Unreal, Unity, Blender).
  • Experience designing conversational interfaces with AI agents.
  • Experience in designing realtime collaborative experiences.
  • Familiarity with Gaming, LiveOps, or Ad Tech.

Don't worry if you don't meet every single requirement—if you're enthusiastic and ready to learn, we'd love to hear from you.

Why join Layer?

  • Innovative Projects: Shape the future of AI-driven tools for creative professionals in games & entertainment industry.
  • Autonomy: Lead projects from concept to launch.
  • Growth: Join a rapidly expanding startup with abundant growth opportunities.
  • Collaboration: Work with passionate technologists and creatives.

Our values

?? Execute Pragmatically: We approach work with speed and practicality in mind. We take individual ownership over our work, and we trust each other to deliver, but we avoid working in isolation. We strive to be excellent at what we do and will take time to deepen our knowledge of our craft; the more we learn, the better we can execute!

?? Be Open: At Layer, openness applies to both the business and the people who work within it. We are continually open to giving and receiving feedback and learning new things from each other. We communicate openly and honestly. We are humble and kind and acknowledge that we are not always right.

?? Artists First: We are building a tool for artists, to enable them to be more creative and imaginative. We make sure that everything we are building serves artists first.

What we offer

  • Equity plan
  • Competitive salary
  • Laptop / equipment budget

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