Job Details

Creature Modeler

  2025-12-01     Industrial Light & Magic     San Francisco,CA  
Description:

Overview

We are looking for an outstanding artist to join our DMS (Digital Model Shop) team. With an emphasis on anatomy and form, as a Creature Modeler you will create three dimensional CG characters, creatures and costumes for production.

What You'll Do

  • Create high end CG creatures, characters and costumes for a variety of feature film and episodic projects
  • In building creatures, you will incorporate technical expertise, artistic ability, and a great understanding of visual effects to make sure your asset meet all aesthetic and technical attributes needed for the show
  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the ''look'' for an asset
  • Work with production and model leadership and/or CG Supervisor to deliver high quality assets on time that meet all departments needs.
  • Build the geometry, with an understanding of how the asset will be used in the entire production process
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Create flex shapes, correctives and basic face shapes
  • Sculpt in shot correctives to improve and push anatomy and costumes
  • Model other elements such as props or smaller hard surface builds as the project's schedule requires

What We're Looking For

  • Portfolio demonstrating growing character skills, displaying a strong understanding of anatomy, character design, and posing
  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
  • 3+ years proven experience crafting digital creatures and characters as well as a variety of other assets in a VFX studio environment. Additional animation experience is a plus
  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • 3+ years Maya and Zbrush experience and demonstration of a desire to continuously develop both technically and artistically
  • Knowledge of LINUX is a necessity to navigate through ILM's production pipeline
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