Job Details

PhD Intern, Software Engineer - Graphics (2026)

  2025-09-11     Figma     San Francisco,CA  
Description:

Learn from industry graphics engineers Collaborate with your intern manager and team members to finalize the project goals and clarify the project requirements, design, architecture and achievements Participate as a member of the Rendering & Animation team writing code, tests and documentation, fixing bugs, attending the weekly team meeting and communicating progress updates Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, evolving physics-based motion frameworks, improving media processing capabilities, animating spline interpolation, and more! Wed love to hear from you if you have: PhD in Computer Graphics or Media Processing in their 4-5th year Experience working with OpenGL, WebGL, Web. GPU, and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs like Vulkan & Metal Experience in C Self-motivated initiative to deliver value and think hol...Graphics, Software Engineer, Intern, PhD, Engineer, Software, Technology, Business Services


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