The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.
WHAT YOU'LL BE DOING:
Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation
Improving and maintaining Pixar's third-party dependency management system built on Conda
Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS
Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub
Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues
WHAT YOU OFFER:
Strong communication and teamwork skills, and a strong desire to help others solve technical problems
Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks
Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product
Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs
Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python
Proficiency with scripting languages, particularly Python
NICE TO HAVES:
Proficiency with a package management solution like Conda or Nix
Prior experience building and releasing software at a VFX studio or software vendor