Job Details

Build & Release Engineer

  2025-04-15     Disney     Emeryville,CA  
Description:

The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.

WHAT YOU'LL BE DOING:

  • Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation

  • Improving and maintaining Pixar's third-party dependency management system built on Conda

  • Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS

  • Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub

  • Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues

WHAT YOU OFFER:

  • Strong communication and teamwork skills, and a strong desire to help others solve technical problems

  • Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks

  • Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product

  • Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs

  • Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python

  • Proficiency with scripting languages, particularly Python

NICE TO HAVES:

  • Proficiency with a package management solution like Conda or Nix

  • Prior experience building and releasing software at a VFX studio or software vendor

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